Wednesday, December 4, 2013

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Crysis 3 Review

In Crysis 3 you play as Prophet, the main protagonist from the Crysis Series, and your

goal is to stop the Ceph from wiping out all life on Earth. The beginning of the game

really set the tone for the rest of the game. I was treated to one hell of an opening

cutscene as Psycho and his team rescued prophet on a giant ship. Psycho gave prophet a

gun and the rest was history as I snuck around assassinating people. I always thought

Crysis 3 had the best first person shooting mechanics i’ve ever played. You can slide,

climb, turn invisible, get an extra layer of armor over your armor, hack into networks

for weapons or just to take control of a turret or alien, power kick cars across the

screen and kill whoever it lands on, and you even sneak behind npc’s and break their

neck. That’s a lot of things that you can do in just one game.

I’ve never played a first person game that gave you the ability to do all of these

things. In Far Cry 3 you can assassinate people but not in the way Prophet can. That

dude is a beast and he destroys everything. Convinced that the Alpha Ceph is still

alive despite everyone’s assurance that it’s not Prophet won’t give up believing

because of the visions he received. He agrees to help Psycho put an end to Cell. This

is beginning of an awesome journey that spans a jungle like New York City. Crysis 3 is

more open then part 2 but not as big as the first Crysis game. I was disappointed in

this at first but once I realized how long it took me to travel to the other side of

an alien infested grassland I didn’t care. Sneaking around in the jungles of New York

City is awesome and I really felt like a predator stalking, and silently killing my

enemies with my bow.
Those pleasant visuals apply to the humans as well. In one early scene, a character

leans in close and looks you in the eyes. The details on his face are amazing, and

when he backs away to start talking to others, you realize that every character is

modeled in the same ultra-detailed fashion—so are the enemies, so is the environment.

It’s an impressive technical achievement that takes you aback.

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