Thursday, December 5, 2013

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Crysis 3

Crysis impressed everyone with its lush jungle environment. Crysis 2 was less impressive simply by virtue of being set in a city. A crumbling concrete jungle is never as colorful as a real jungle. Crysis 3 goes for the best of both worlds and succeeds. It’s set in a dystopian New York City overgrown with vegetation, like a post-post-apocalyptic world in which mankind no longer exists and nature has decided to move on. Crysis 3 uses the ruins of New York to funnel you along a specific path, but the extra set dressing of foliage and flora effectively hides this linearity. Instead of being blocked by a concrete wall, you’re usually blocked by overgrowth. The result is the same, but it looks like I could run through that overgrowth if I really had to, thus conjuring a successful illusion of space. The world feels much bigger than it really is, which means Crysis 3 hits on a nice middle ground between its two predecessors. It has the structure of Crysis 2 (narrow corridors lead you to wide open arenas for combat) and it also has the pleasant jungle visuals of Crysis.

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