Saturday, November 30, 2013

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Call of Duty: Ghosts Multiplayer Review – Next-Gen Update

Having based my initial Call of Duty: Ghosts multiplayer review primarily on the Xbox 360 version of the game, I can tell you right now that I will certainly be bumping up the score for Call of Duty: Ghosts on the PlayStation 4 and Xbox One. But what exactly is different about an upgraded version of Ghosts sitting next to its previous-generation predecessor?

Comparing the two side by side, it should be noted that both versions pack nearly identical content, including the same, buttery smooth frame rate of 60 FPS and similar player counts, save for one game mode in particular, which we’ll get into later. It says something when players across both generations can enjoy almost the exact same Call of Duty experience, though the upgraded game does clearly boast a few shiny next-gen improvements.

In my initial review, I critiqued Ghosts for stumbling backwards after every step forward that it took. I felt that developers Infinity Ward focused their efforts on shaking things up merely for the sake of change, rather than making significant improvements to the Call of Duty formula and pushing things forward. After sinking my teeth into Ghosts on the Xbox One, it becomes apparent, however, that where the bulk of improvements lie are within the game’s engine. Whether you want to call it an entirely new engine, or a heavily improved one, booting up Ghosts on next-gen shines a brighter light on the type of work Infinity Ward put into their project.

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